Recently at InfluxDB we discussed how code reviews fit in during the various stages of development. It’s great to see the team reach consensus about how we should develop software. It made me think more deeply about why I remain a big believer in the code review process.
Tag Archives: programming
History of Software Engineering
I recently came across a talk on YouTube titled History of Software Engineering, given by Paolo Perrotta. Normally I find online videos to have a low information-to-time ratio, but this one was excellent. It’s not too long, with plenty of humour, and makes many serious points that resonated with me.
Software Development for Infrastructure
Bjarne Stroustrup has another very interesting paper on his website. Titled Software Development for Infrastructure, it discusses some key ideas for building software that has “…more stringent correctness, reliability, efficiency, and maintainability requirements than non-essential applications.” It is not a long paper, but offers useful observations and guidelines for building such software systems.
Eudyptula Challenge
The Eudyptula Challenge is a series of programming tasks, with the goal of getting one up-to-speed on Linux kernel programming. When I first heard about it, it immediately intrigued me. I’ve written a few production Linux kernel modules in my time — mostly device drivers — so I started the challenge today.
Is node.js just a stopgap?
Something just doesn’t feel right about node.js.
After coding in it for almost a year, it’s been fun, but I’ve decided it’s just a waypoint to somewhere better.
Evolving a language in and for the real world: C++ 1991-2006
Bjarne Stroustrup has great paper on his website titled Evolving a language in and for the real world: C++ 1991-2006. It provides fascinating insights on the development of the language, the challenges involved, and discusses interesting design ideas. If you have even a basic understanding of C++, it’s a such a worthwhile read.
Continue reading Evolving a language in and for the real world: C++ 1991-2006
Replicating SQLite using Raft Consensus
SQLite is a “self-contained, serverless, zero-configuration, transactional SQL database engine”. However, it doesn’t come with replication built in, so if you want to store mission-critical data in it, you better back it up. The usual approach is to continually copy the SQLite file on every change.
I wanted SQLite, I wanted it distributed, and I really wanted a more elegant solution for replication. So rqlite was born.
Wow, the Go Memory Model really threw me
So far coding in Go has been fun. It comes with nice functionality that lets you know that the Go team really have been writing system software (useful stuff like this, and this). And then I read about the Go Memory Model, and had my consciousness raised.
Writing a Syslog Collector in Go
I’ve started coding in Go (golang), and I received some advice recently from Robert Griesemer, whom I was fortunate enough to sit beside at a recent Go Meetup. To learn Go, Robert suggested that I code a solution in Go for a problem I had previously solved in a different language.
A Prayer for Distributed Systems Developers
Over 16 years, I’ve written software up-and-down the entire stack. Earliest in my career I wrote boot ROM software for specialized embedded devices. This kind of programming taught me so much about how computers really work.
Continue reading A Prayer for Distributed Systems Developers