It’s been 418 days since my first Github commit of Go code. In that time I’ve written a Syslog-to-Kafka producer, a Raft-based distributed SQLite database, a near real-time log search system, and become a core developer of InfluxDB.
Bjarne Stroustrup has great paper on his website titled Evolving a language in and for the real world: C++ 1991-2006. It provides fascinating insights on the development of the language, the challenges involved, and discusses interesting design ideas. If you have even a basic understanding of C++, it’s a such a worthwhile read.
So far coding in Go has been fun. It comes with nice functionality that lets you know that the Go team really have been writing system software (useful stuff like this, and this). And then I read about the Go Memory Model, and had my consciousness raised.
The Boost ASIO Library is a wonderful piece of software. I’ve built high-performance event-driven IO C++ programs that just scream — it works very well. However, there is one subtlety when it comes to timers — specifically when it comes to cancelling expired timers.
CPU emulation, particularly of older processors, is an interesting topic.
While emulation source code for various CPU cores is easily available, I wanted to better understand how to interface the emulated CPU with my host machine. Therefore I decided to write a simple example of a host system for an emulated MOS Technology 6502 microprocessor.
The goal would be to have the emulated 6502 write “Hello, world” to the console of my linux desktop machine.
I really like having inline source when using gdb. Code Complete, by Steve Mcconnell has an entire chapter explaining how you should proactively step through all code you write — and not just when you’re actively debugging an issue. Having followed this practice for a few years now, I can testify that it increases your productivity enormously. I simply can’t imagine not doing so before committing any code.